Rotating Movement Component stops at pitch of exactly 90 or -90

UE - Gameplay - Apr 30, 2018

When you set the rotation rate of a Rotating Component so that the moved actor reaches exactly 90 or -90 pitch, it stops rotating for a few seconds. ...

4.21 PIE Issues in High DPI

Tools - Nov 26, 2018

Using a High DPI monitor with a multiple players PIE window results in the 2nd PIE window not saving its location when moved around. Using a monitor with a smaller DPI scale the 2nd window will save ...

Niagara Uniform Ranged for integers maximum is exclusive but should be inclusive

UE - Niagara - Dec 17, 2019

Uniform Ranged for integers maximum is exclusive but should be inclusive or at least say otherwise ...

Play Dynamic Force Feedback does not work on Android

UE - Platform - Mobile - Sep 16, 2021

When trying to trigger vibration through the Play Dynamic Force Feedback node, nothing happens on Android. I tested this on Windows as well with an Xbox Series X controller connected, and the vibrat ...

Unable to recapture the network channel data after stop the profile

UE - Foundation - Insights - Oct 18, 2023

It appears that networking insights data is not being gathered when a delay capture is started with the "trace.send" or "trace.start" command. If we were starting from the application startup time w ...

Planar Reflection seems to render inverted

UE - Platform - Mobile - Jul 6, 2016

Planar Reflections seem to be inverted on mobile devices. The angles seem to be off too. ...

Running PIE with a dedicated server with 2 or more clients will clear undo buffer

Tools - Apr 29, 2016

The user can no longer undo in the editor after running a dedicated server with 2 or more players ...

Material Billboards are Incorrectly Reflected

UE - Graphics Features - Sep 12, 2016

When using a billboard material as a component it will reflect incorrectly. This happens with both Screen Space and Planar Reflections. ...

FBX imports non-sequentially named Skinxx id's will not import all material elements

UE - Editor - Content Pipeline - Import and Export - Jan 25, 2016

When importing an asset that is using the naming convention for SkinXX to order material elements does not work properly when the elements are not sequential. Any material that is not in sequential ...

Per Instance Random node not working in material layer

UE - Rendering Architecture - Materials - Jul 27, 2023

Licensees report that the definition of the USES_PER_INSTANCE_RANDOM macro only considers it in the context of the base material.  As a result Per Instance Random used only in material layers does n ...