Additive Composite Mode is not behaving as expected in 4.19 User reports that Composite mode is also affected. ...
MeshEditor Crashes When Tool is Selected. Found in 4.20 CL# 4233996 and 4.21 CL# 4258917 ...
When setting the LODbias via the device profile for a specific Android GPU it does not appear to have an affect on the textures when run on the device ...
The UpdateCullDistanceVolumes behavior when saving was changed by CL-36588597. Only CullDistanceVolumes in the same sublevel can affect Max Draw Distance. ...
Property Editors for asset types allow you to drag assets from the Content Browser into them, or to make a selection using an Asset Picker widget. Some examples would be selecting Static Meshes or M ...
Foliage usually follows when the Transform of the placed ground or floor changes. However, if the ground or floor is a Level Instance Actor, it will not follow. The cause is in the code below. voi ...
REGRESSION Yes, this does not occur in 4.14.3. Optimization settings are missing from Class Defaults in the Animation Blueprint editor. ...
REGRESSION No, occurs in 4.14.3 Ensure occurs if the user clicks on the floor mesh in the Animation Blueprint viewport. ...
Asset is praising the sun rather than having his arms straight out to the sides when blended with the reference pose. This is a regression from 4.14.3 ...
This occurs in //UE4/Release-4.15, //UE4/Dev-Editor, and //UE4/Main Does not occur in 4.14.3 ...