Animation Orientation does not Auto-Convert to UE4 Coordinates when Reimporting

OLD - Anim - Nov 23, 2015

Animation orientation does not auto-convert to UE4 coordinates when reimporting the same way it does when importing the same animation as a new import. In other words, a run animation generated from ...

Anim Notify blueprints are included in packages when not referenced

UE - Foundation - Core - Cooker - Sep 17, 2018

Anim Notify Blueprints are included in Packaged builds of the editor even if they are not referenced. This does not occur with other Blueprint classes, such as Actor, although it may with some other ...

Changing reflection capture resolution after setting preview rendering level to Android ES3.1 crashes the editor

UE - Graphics Features - Nov 20, 2019

Applying a new reflection capture resolution after changing Preview Rendering Level to Android ES3.1 results in crash. Tested in: 4.24 P3 CL#10283392    4.25CL#10303496 ...

Assertion failed: InputOboeStream != nullptr when changing levels with Android voice enabled

UE - Audio - Jan 7, 2020

Assertion failed: InputOboeStream != nullptr when changing levels with Android voice enabled User was able to workaround the issue by replacing Audio::FAudioCaptureAndroidStream::CloseStream() wi ...

Actor with Camera Component UProperty causes ensure when PIE ends if replicating

UE - Networking - Nov 17, 2015

If an Actor with a CameraComponent is set to replicate, ending a PIE session with 2 players will result in an ensure ...

Control Rig - Undo doesn't function correctly with proxy and multi bone controls

UE - ACT Character - Control Rig - Oct 26, 2025

Issue from my Technical Animator where the undo operation in Control Rig doesn't work as expected on Proxy Controls. He has recreated the issue using the "Control Rig Samples Pack" and recorded a vi ...

Mobile Preview -> AutoLandscape Material broken if created in 4.22+

UE - Platform - Mobile - Oct 25, 2019

Landscape Layers created in 4.22+ revert to default material in Mobile Preview. Confirmed in MAIN at CL 9730599 ...

Override Attenuation Can't be Unchecked When Audio Component Added to Blueprint and Blueprint Attached to Actor

UE - Audio - Dec 20, 2017

Checking Override Attenuation in Details <  Audio Component < Attenuation disables settings that further adjust the Attenuation. Such as: Attenuation Air Absorption, Attenuation Listener Focus, Atte ...

“Receives Decals” is not respected on Procedural Mesh Component

UE - Graphics Features - Oct 14, 2022

(Enduring Games) I investigated it and found that the following primitive data flag test in BasePassPixelShader.usf fails: (GetPrimitiveData(MaterialParameters).Flags & PRIMITIVE_SCENE_DATA_FLAG_DE ...

When a Niagara System has SimTarget set to GPUCompute Sim, CameraQuery is only returning data from the Player0 camera, ignoring the PlayerControllerIndex.

UE - Niagara - Nov 8, 2024

When a Niagara System has SimTarget set to GPUCompute Sim, CameraQuery is only returning data from the Player0 camera, regardless of PlayerControllerIndex. The expected behavior would be to have the ...