Dragging the Translation Widget in Perspective Viewport on Mac does not translate the selected Actor, and when dragging is released the cursor is moved to the top left corner of the Viewport. Happen ...
This appears to be connected to playing immediately upon opening. This behavior is not observed when in the Release-5.1 or Release-5.2 streams. With the same setup, the video will start playing on t ...
Using the down arrow key in the Toolbar's Blueprints > Open Blueprint Class sub-menu will immediately open the first Blueprint listed. Reproduced in 4.8.3 binary, 4.10 Preview 1 binary, and Main (C ...
The FBX Import into Sequencer currently assumes that the camera has a rotation axis of 0, -90, 0. This assumption shouldn't be there. For example, currently this works: 1) From Sequencer, export a ...
User bug report: Why do you guys remove the Json Importer from UE 4.8? All atlases from TexturePacker can not be imported anymore on our projects. Is there a way to activate it? or maybe is there a ...
This is mac specific. I could do the export normally on Windows with the same Twinmotion CL and UE version (5.5 preview). It is also a regression specific to 5.5, since I've been able to export a d ...
1.glsl_type with image was not fully inited with HlslName field set, causing the crash 2.seems many types of op are not support by current hlslcc, cause error msg. e.g. RWTexture2D.Load[Image Remo ...
The reflected Sky material looks blurry and low res when set to unlit, however setting the material to Default Lit has the correct reflection. Even though the reflection is correct the lighting brea ...
Vignette seems to be being applied to the entire frame instead of each eye in stereoscopic, creating a really strange effect in your peripherals when viewed through a HMD. Can also see this effect i ...