The Label field does not function for Editor Utility Tool Menu Entry

UE - Editor - UI Systems - Nov 22, 2022

Labels for buttons added to the Level Editor Toolbar from the Editor Utility Tool Menu Entry blueprint do not appear in the toolbar. This functionality did exist in 4.26/4.27 but no longer seems to ...

MediaTexture.AutoClear Is Ignored On Quest

Media Framework - Mar 9, 2020

When closing a media player asset in the Oculus Quest the Clear Color is ignored and the last frame is left on frame shown. This happened whether I ran the project both while the Quest was and was n ...

[CrashReport] UE4Editor_ClothingSystemEditor!UClothingAssetFactory::CreateFromSkeletalMesh() [clothingassetfactory.cpp:357]

UE - Simulation - Physics - Character - Aug 21, 2017

This is a trending crash occurring in 4.17 and 4.17.1. Users have not provided any descriptions of their actions when the crash occurred. Source Context 345 if(Params.bTryAutoFix && Param ...

Create Session does not work in a packaged game from any project that has used C++

UE - Networking - Dec 28, 2015

After adding C++ to a content-only project, Create Session no longer works in a packaged game. The following warning appears in the log: LogScript:Warning: CreateSession - Invalid or uninitialized ...

Moving the Material Node for Starter Content Materials within the Editor Graph will increase the Texture Sample Count

UE - Graphics Features - Apr 27, 2016

The issue occurs when you simply move the material node itself and click the 'Apply' button to begin compiling shaders. Once it has completed, the number of texture samples increases for the Stats a ...

Landscape nanite height mismatch

UE - LD & Modeling - Terrain - Landscape - Oct 17, 2023

From licensee: The height of Nanite rendered landscape does not match the height of non-nanite landscape. The error gets worse if you increase the Z Scale of the landscape actor. Our project rec ...

SetActorLabel resets components when run outside main editor process

Tools - Mar 30, 2015

Calling SetActorLabel causes an actor's components to return to default states when called from a client accessing a listen server outside of main editor process. Note: User posted code linked to ...

Pre-UE5 serialized FVariant FVector data corruption when deserialized in UE5

UE - Gameplay - LWC - Jan 15, 2024

FVariant is a struct that implements a union of data types, including FVector. When assigning an FVariant an FVector value in engine versions UE 4.27 or earlier, the FVariant will deserialize incorr ...

Camera Movement is laggy while the mouse button is held down and ShowMouseCursor is enabled if there are AI moving

UE - Gameplay - Dec 15, 2015

Camera Movement is laggy while the mouse button is held down and ShowMouseCursor is enabled if there are AI moving. Stat Scene Rendering didn't show any jumps while moving the camera under these cir ...

Fail to compile with Added AIController class

UE - Foundation - Core - Jan 14, 2015

User fails to compile code template after adding AIController code to project. Regression: Not a regression happens in 4.6.1 CL-2386410 Setting up Mono Building MyProjectEditor... Compiling game m ...