The first problem noted in this Answerhub post: First one is that static shadows from stationary directional light are completely broken. Screenspace buffer that should contain static shadows is ju ...
Running an EQS for something such as finding a random point on a grid will not generate results on multiple floors. See the attached screenshot for an example. Was unable to reproduce in 4.11.2 d ...
I was able to open the level once and after a few seconds of being opened the editor crashed while compiling shaders and generating mesh distance fields. Since then I have not been able to open th ...
CoreSymbolication.framework has moved, likely into the system library cache. The function, FApplePlatformSymbolication::EnableCoreSymbolication probably needs to be updated in order to accommodate.d ...
Alternative you can follow these steps to reproduce 1. Create a new project with ray tracing enabled 2. Activate the groom plugins 3. Import a groom asset into the scene 4. Add any light type to the ...
The visibility flag is reset to true in UGeometryCollectionComponent::UnregisterFromISMPool. This function is called from BeginPlay. Only when ISMPoolActor is not being used, the following worka ...
If a blueprint has a child actor component that has other components parented to the child actor component, the child components of child actor components will not update transform based on the pare ...
When an actor is attached by the root to a bone of a skeletal mesh through the use of the "AttachToComponent" function in code, it will not follow animations when being recorded by the Sequencer Rec ...
When attempting to add a custom component to a blueprint at runtime using the Add Component function, if you give the component an exposed variable, it will ignore whatever target you specify and ad ...
Attempting to bind an event to OnPerceptionUpdated results in an error in Blueprints. It seems that this is caused by the TArray in the function signature not being a constant reference. Current co ...