We no longer include a note/warning when an expected execution path will not be taken in a function graph due to the presence of a return node. This was inadvertently removed by the change that intr ...
Adding values in the details panel to a new Capsule Collision Component will not affect the Capsule in the CharacterBlueprint Viewport. *This only effects a new Capsule Collision added to a charact ...
As detailed in the linked UDN thread, if a server doesn't receive a network packet from a client in 1.5 seconds, it sets the client connection's ViewTarget to null. This will cause dropped reliable ...
This is a common crash in the 4.16 release. The callstack is similar to [Link Removed], but that was fixed in 4.16.2 while this crash still occurs. Users have not provided any additional informati ...
Instanced Static Mesh components created through the Construction Script aren't visible in Standalone Game. Collision is still present. They are visible in all other play modes and if created on Eve ...
Controller 1 is able to navigate the menu as normal, but if you hit the "Start" button on Controller 1, it'll flash the Add Player UI element but won't connect as Player 2, and the output log will s ...
Characters using Move to Location or Actor will briefly pause with each few steps during their movement. This did not occur in 4.11.2 binary, this is a regression. Found in 4.12.1 binary. Reproduc ...
Oculus Rift motion controllers aren't visible and don't respond to button input from the controllers in Collab VR. Found in 4.23.1 CL#9631420 Reproduced in 4.24 Preview 4 CL#10387632, 4.25 Main CL# ...
Crash when using "ILCQ Volume" and "Distance Field Indirect Shadow" in VR ...
In a behavior tree, while having multiple nodes selected, using the Create Comment from Selection option does not create a comment box as expected. Found in 4.12.1 binary. Reproduced in 4.11.2 bina ...