If a blueprint has "Simulate Physics" active on a component, it will not render when running standalone game. ...
If a "Destroy Component" has a target of self within a blueprint component, the "Destroy Component" node will not trigger. ...
Collapse to Function creates a ReturnNode that cannot be deleted. When creating a new Function, the ReturnNode is not mandated like this, so this seems inconsistent. Included is a screenshot of thi ...
In a State Machine, deleting a state and hitting undo causes any transitions that were attached to that state to become broken. They appear as the circular transition node icons, but aren't connect ...
If the user turns down the Resolution scale, plays in editor, and then ejects from the currently controlled pawn The actors in the scene will be hard to click on because they appear to be offset fro ...
Edit MattK: This probably has nothing to do with FBX. The object has a mass of 28 million kg so it would appear that the calculation of mass/physics asset is busted which is causing the flickering ...
When attempting to add an element to the Register as Source for Senses on an instance of a blueprint in the level, the + button has no effect. Clicking the button does not add an element. This work ...
When you have a sub level with some level transform, changing its visibility then doing undo makes the sub level moved away as if the level transform applied twice. I could repro the issue in 4.13. ...
Named 'None' in the material editor, TextureSampleParameter2d is not overridden in the material instance. ...
A collapsed component hierarchy expands when placing a component in Widget Hierarchy panel. This issue seems similar in nature to [Link Removed], but the test case for this issue id different, and f ...