**Physics collision ignores Capsule Collision, When Skeletal mesh root bone orientation is rotated in the Z-Axis, resulting in unexpected collision behavior. Screen shot has been attached to de ...
This was discovered externally and reported on UDN here: https://udn.unrealengine.com/questions/563268/mac-editor-crash-when-disable-ambient-occlusion.html ...
Users on the forums are hitting a crash on their initial launch of the engine into dx12. There is currently a workaround to load into the project with dx11 first, compile shaders, then youre fine to ...
When opening Effects.umap from Content Examples in Standalone Preview or Mobile Preview, it'll crash. ...
When you upgrade your project to a new version of the engine, your Collections are deleted from the Collection setting. ...
Naming an EnvQueryGenerator_BlueprintBase derived BP "NewBlueprint" and deleting it causes new custom generators to not appear in the EQS. This can also lead to a crash when searching for the new ge ...
Map Check message log gets spammed with External Reference warnings when a project is converted to 4.9 from a previous engine version. These warnings don't seem to actually do anything to projects o ...
User fails to compile code template after adding AIController code to project. Regression: Not a regression happens in 4.6.1 CL-2386410 Setting up Mono Building MyProjectEditor... Compiling game m ...
A user has reported that DeploymentServerLauncher.exe will continue to poll for devices even if no iOS devices are connected. I am under the impression that this is so that Windows can poll for iOS ...