After creating a Scene Component code class and an Actor code class, creating a reference to the SceneComponent in the Actor class constructor will cause a crash on hot reload in the editor. ...
In the Character Movement Component, setting the Plane Constraint Normal to a value other than default, and then attempting to change the value back to the default does not revert to the default val ...
Looking at the propagate function:void UAnimStateTransitionNode::PropagateCrossfadeSettings() { UEdGraph* CurrentGraph = GetGraph(); for (int32 idx = 0; idx < CurrentGraph->Nodes.Num(); idx++) ...
Importing an OBJ file no longer imports the UVs. Test asset included for OBJ and FBX version of the same file. Added Test FBX from SketchUp Tested with: 4.12.5 CL-3039270 - Working 4.13.0 CL-31 ...
Open QAGame and duplicate Player_RunBlend to Player_RunBlend2. Create an animation blueprint for M_Avg_Base_AnimSkeleton and set it up in the screen shot below. ( "New Var 0" and "New Var 1" contai ...
Using the Clean option on a 4.15 project in Visual Studio currently fails with Visual Studio stating that it cannot find the ReadyToClean batch label. Selecting the Rebuild option shows the same mes ...
A packaged project will crash on launch if a code class uses ConstructorHelpers::FClassFinder to get a reference to a Blueprint Widget that contains a Blueprint struct variable. Disabling EDL in the ...
There is an issue occurring where Widget components set as IsVariable have non-functional settings/variables. This issue occurs with multiple widget components. This does not appear to be a regressi ...
Ray Traced Global Illumination is causing some materials to glow extremely bright Disabling r.raytracing.globalillumination.denoiser fixes the issue In 4.22 preview 5 binary (5365847) the result i ...
This bug comes from https://udn.unrealengine.com/questions/492861/view.html and is a very similar problem to [Link Removed] The issue is that the code that harvests soft object references stored in ...