To step through the issue, in the -DiffOnly cook add a breakpoint to UChildActorComponent::OnRegister and UChildActorComponent::OnUnregister. It should hit 4 times:Once when LoadPackage loads the ma ...
DynamicEntryBox with EntryBoxType Radial is stacking Entries if SectorCentralAngle is multiple of 360.0f and DistributeItemsEvenly is enabled. The licensee has provided an analysis: On void SRadia ...
From https://udn.unrealengine.com/questions/292741/fmultireadersinglewritergt-isnt-thread-safe.html: I've found that FMultiReaderSingleWriterGT has at least 2 bugs: The one that caused a deadlock ...
Branch Build Label UE4-Main Promoted-CL- 2270796 DESCRIPTION: If a player goes into geometry edit mode and flips a bsp then makes a copy of it the copy will appear invisible ADDITIONAL NOTES: A ...
This report has been logged due to a high volume of submitted crash reports. Additional information is currently unknown. User descriptionsDeleted 3 rocks from mesh folder and accepted to delete e ...
This is a common crash affecting users in 4.16. User Descriptionsremoving Inventory system form level.delete assets when was compiling shadersDeleting folderDeleting folder. Source Context 810 ...
https://udn.unrealengine.com/s/question/0D54z00009UJv5HCAT/lags-in-animation-when-set-leader-pose-component-is-used From licensee: "USkinnedMeshComponents have the option to double-buffer their bo ...
In the Animation Montage Editor, NotifyEnd is unexpectedly called when a time marker is in the middle of an AnimNotifyState and the animation preview gets paused. Because the Animation Montage Edito ...
Launching multiple Editor processes at the same time with the USD Core plugin enabled can cause warnings to be logged like the following:LogUsd: Warning: Failed to update LibraryPath for USD plugInf ...
Summary In UE 5.7.4, when a looping BlendSpace with Match Sync Phases enabled plays as a SyncGroup Leader and crosses its loop boundary during a transition to an external AnimSequenceFollower in th ...