Closing and re-opening a project that had the 'Use Custom Depth as Mask' option checked within the High Resolution Screenshot Tool, will cause the boolean value to be unchecked and the viewport to r ...
For testing connection flow, it can be really useful to have the ability to start standalone instances in one map while the server starts in another. However, since the server map name override is a ...
Target Rotation of Physics Handle doesn't register and can't be manipulated on tick User Description: I mentioned some versions before that rotation of Physics Handles is broken and now it is even ...
Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. Only seems to occur with User Defined Structs. Testing with other variable types, but all ...
There is an issue where you cannot specify a specific location for a windowed packaged game when using a command line to open the project, the project will move to that position for a brief moment b ...
"ERROR: Client target not found!" When packaging client after enabling or disabling a plugin. This will happen on both developer or shipping client as the build configuration.UATHelper: Packaging (W ...
There is no Callstack associated with this crash. And I was unable to reproduce this in main due to a known issue when switching the 'Stream Mode' to 'From Memory'. When packaging a project in 4.6. ...
It seems that the compressed animation data within an anim sequence is not updated immediately when a virtual bone is added to a skeleton. If the user attempts to call UAnimSequence::GetBoneTransf ...
DESCRIPTION: When using form extended structure with DMs that are hit by a rigid body the resulting hit does not reflect the correct actor if they are both using form extended. If a DM without form ...
If a user decides to use Tortoise SVN, the error messages given for needing to have things checked out is inconsistent. If there is a blueprint which references another blueprint, and the reference ...