A blueprint that uses a node for a BlueprintNativeEvent function breaks on hot reload. Blueprint cannot be saved or compiled. Compile error states: Error This blueprint (self) is not a HOTRELOADED ...
Physical materials on landscapes always return DefaultPhysicalMaterial, even when the surface type is changed. ...
When packaging your project for shipping, the windows 64 bit option will be grayed out. I also tested this issue out in main (2455917) and the option is able to be selected but with the 4.7.2 (246 ...
When a component inherited from code is transformed in any way with the viewport controls (arrows, rotation sphere, scale boxes) the editor will crash. Using the value boxes to set the transform do ...
When you create an array node within a blueprint and add a comment to it, it doesn't show up. This includes the 'add' or 'remove' nodes that are pulled from the original array node. This seems to o ...
When adding the word 'Tick' to HideCategories in a blueprint or C++ project, the Editor crashes, with a crash reporter. ...
This user's Function Library will not save. Hitting save returns the following error: Can't save D:/4.7_Projects/EngineTransientBug 4.7/Content/Math.uasset: Graph is linked to private object(s) in ...
User is unable to launch his project onto HTML5 without any errors. The game doesn't work as an application, merely a background image. Works perfectly on Windows. ...
Using ServerTravel from a map set as the Transition Map with Seamless Travel enabled in the Game Mode will crash the editor. Probably related to [Link Removed] Reproduced in 4.7.2 binary and Main ...
Multiple users on AnswerHub and forums have reported seeing very large increases on their packaged Android projects. One user reported being unable to get the Tappy project itself down to less than ...