Widget Elements within a scalebox are inappropriately resized upon scaling. Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4306439), 4.21 (CL - 4305553) ...
It is believed that soft references resolved during runtime, point to the edit time instances of actors instead of the runtime instances. This issue does not reproduce when it is called from an Inp ...
When "Use Background Level Streaming" is disabled, the Editor gets stuck loading in PIE when you press Play. This is a regression from 4.19.2 (CL-4033788). This issue was reported and tested in 4.2 ...
Any changes made to a RuntimeFloatCurve will not be propagated to child Blueprints until the Editor has been restarted. ...
Child widgets not visible when packaged with inclusive nativization on. "The problem is that ChildWidget never shows up in the package build, but shows fine in the editor. I've debugged the issue ...
Server will crash in FOnlineSessionSteam::AppendSessionToPacket due to the OwningUserId being null. ...
A licensee has reported a crash that is caused by a Buffer Overread in TBitArray's operator < function. While the licensee did not provide reproduction steps, the crash is apparent from looking at t ...
When loading a Sub Level from the Persistent Level of World Composition, the offset of WorldComposition is applied when loading the Sub Level by itself. The offset can be applied repeatedly when rel ...
For skeletal meshes with multiple cloth assets in use, modifying any of the bone's collision body setup in the physics asset causes a crash. ...
Actors that reside in TMap blueprint variables refer to the Editor actors not the copied UEDPIE actors (that we'd expect) when accessed in PIE. This is not the case in standalone; this only occurs f ...