Nativized packaging fails when attaching paper Flipbook component to a parent paper Flipbook component that is Inherited.

UE - Gameplay - Blueprint - Jan 8, 2019

Nativized packaging fails when attaching paper Flipbook component to a parent paper Flipbook component that is Inherited. ...

Slow-rendering thumbnails can be queued up for real-time updates

UE - Editor - Content Pipeline - Content Browser - Sep 22, 2016

A licensee is seeing performance drops while using the editor due to a custom thumbnail renderer taking a while to generate thumbnails while Real-Time Thumbnail rendering is enabled, and has request ...

Translucent objects blink when using Vulkan with Kirin 970 device

UE - Graphics Features - Jul 18, 2019

Translucent objects ( e,g, effect, fog sheet ) blink when using Vulkan with Kirin 970 device. This issue doesn't occur on Vulan mobile preview, Snapdragon device, and Huawei honor 9(Kirin 960). ...

Debug lines can be obscured by post processing effects

UE - Graphics Features - Sep 14, 2015

Debug lines (Results of DrawDebugLine()) can be obscured by post processing effects such as a strong glare. Debug lines should be always visible for debugging purposes. ...

SunTemple is washed out in one color on some Android devices.

UE - Platform - Mobile - Jan 16, 2017

This was discovered during the 4.15 mobile compat. ...

Viewport has graphical glitch while editing but not in PIE

Tools - Feb 6, 2015

User has a project that the viewport has gotten corrupted. The icons are now no longer camera facing and are facing in the positive y axis. The sun disc and sky are blurred. When PIE everything rend ...

Scene Capture 2Ds Ignore Separate Translucency Settings

UE - Graphics Features - Jun 3, 2015

When you place a Mesh with a Translucent Material using Separate Translucency in the view of a Scene Capture 2D using Gaussian DoF, the resultant capture will ignore the Separate Translucency Settin ...

Outside of AnimBP's, Animation Sequences with negative Rate Scales do not animate

OLD - Anim - Mar 20, 2015

Animation Sequences with negative Rate Scales do not play outside of using them in Animation Blueprints...unless they are looping. UPDATE: A negative rate scale value also breaks Anim Montages. ht ...

Changing the value of BaseUrl in DependencyManifest.cs from http:// to https:// allows dependencies to be downloaded through some firewalls

UE - Foundation - Cpp Tools - UnrealBuildTool - Apr 18, 2016

If a user attempts to run Setup.bat to download the various dependency files while a SonicWALL firewall is in place, the download will fail to complete. Disabling the firewall allows the download to ...

The Spawn Actor from Class node's dropdown menu gets cut off when zoomed out

UE - Gameplay - Blueprint - Mar 12, 2015

The Spawn Actor from Class node's dropdown menu gets cut off when zoomed out. Reproduced in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2473270) ...