Opening Particle System in Debug Mode will crash Editor

UE - Graphics Features - Sep 11, 2015

Running a Project in Debug Mode and attempting to open a Particle System using a DepthFade node in Material will crash the Editor with the message listed in Callstack ...

[Audio Modulation] - Ensure is thrown when attempting to modulate a Source Effect at runtime

UE - Audio - Modulation - Sep 6, 2023

Does *not* occur in editor. Only in standalone and runtime. Occurs when modulating Chorus or Bit Depth Also occurs in 5.2 and 5.3. I also noticed the test with this is supposed to set the chorus e ...

Exposure Is More Extreme In High-End Mobile Preview Modes

UE - Platform - Mobile - Feb 16, 2017

In high-end mobile preview modes the exposure will return much more exaggerated results. This is related to the new default tone mapper settings since changing r.TonemapperFilm to 0 solves the issue ...

WorldContextObject is null in BP function library

UE - Gameplay - Blueprint Compiler - Aug 15, 2017

World Delta seconds appears to Cause a miss calculation (regression 4.12.3 -> 4.12.4)

UE - Gameplay - Jul 1, 2016

If the user uses world delta seconds in a calculation there appears to be some incorrect values. Note there is also a users project attached if you would like to look at that example. ...

Stereo layer appears to move when used with the Oculus Rift

UE - Platform - XR - May 17, 2018

Stereo layer appears to move/slide as the player moves the HMD from side to side when using the world locked setting for the stereo layer. ...

Crash on startup with a Blueprint deriving from an abstract class with a SpriteComponent

Tools - Feb 7, 2018

Appears to be an issue with load order and the timing of when we populate the 'ShowSpriteCommands' and 'SpriteIDToIndexMap' containers, which we assert on if they're not the same size. The original ...

Feature Request: Make WASD movement cancel out movement when you press keys in opposite directions

UE - Gameplay - Input - Feb 3, 2023

slack discussion: [Link Removed] ...