There's a crash in FCharacterList::GetKerning() when using the editor in Japanese that is apparently fixed in one of these three changelists: CL# 2370014, 2370050, and 2370040 But they were not ...
If shot track ends short of the Master Sequence length, all actors return to default state. This becomes an issue when you need the actors manipulated in Shot 1 to maintain their "end state" into s ...
Workaround:Open M_TableRound, move a node. Save the MaterialReopening the project seems to fix the issue Replacing the reference of the deleted table texture is rendering default material. Note T ...
If the user modifies the "Y" Rotation value of a Static Mesh's Collision, the "X" and "Z" values are changed. The values will move +/- 1 point from their value prior to modifying the Y value. This ...
Re-importing a static mesh results in all currently applied sockets being removed from the static mesh in the Editor. Workaround: Setting the sockets up in the Native 3D editing software followin ...
Only occurs launching onto device from Mac. Did not occur from windows. Error message is displayed on android device when launching QAGame QAEntry on to it:Error: CDO Constructor (DeprecatedGearVRC ...
There is a bug in the fbx curve import code where we do not multiply the tangent by the scale parameter. Only the key value is currently scale. In 4.25 there was a hardcoded 0.01 scale but it was w ...
FConsoleVariable::OnChangedCallback was changed to a multicast delegate in 4.26. Along with this, FConsoleVariableBase::SetOnChangedCallback was implemented to emulate a single delegate for compatib ...
anim blueprint hangs when compiled. Probably a cyclic issue when compiling. A workaround is to add a delay of any time between the set node and the Draw Debug Sphere node. Repros in the following v ...
A crash occurs from the change of inner struct value with TMap variable of an outer struct. This crash does not occur if you change the variable type as a substitution for the last step. Regression ...