Branch Build Label UE4-Main Promoted-CL-2230001 DESCRIPTION: If reroute nodes are used to make a loop, the editor will not catch it and the loop will freeze the editor. ADDITIONAL NOTES: Creatin ...
When the 'Fracture' button is clicked on a Destructible Mesh made from SM_MatPreviewMesh_02, the editor immediately freezes and stops responding. ...
Using both an Atmospheric and Exponential Height Fog will cause an issue rendering Translucency-based Materials. (See Screenshots below) IMPACT: Cannot use both Atmospheric Fog ...
Build: 4.2.1-2101290 Description: Currently, precomputed visibility volumes do not seem to alter occluded primitives, nor do they show visibility cells when r.ShowPrecomputedVisibilityCells 1 is en ...
CHANGELIST: 2114974 BRANCH: UE4 - Main DESCRIPTION: Using the Reimport LOD1 drop down in the Static Mesh Editor will create new material slots each time instead of ove ...
CHANGELIST: 2107728 BRANCH: UE4 DESCRIPTION: Unchecking the Actor Hidden in Game checkbox is not allowing a Note or an Ambient Sound be visible when played in the editor QA REGRESSION? NO ...
An FBX with Multiple Meshes and only one unwrap per mesh (no 2nd UV channel) will import the first mesh in the file correctly but will produce invalid lightmass settings on each additional mesh impo ...
---------------------------------------------------------------------------------------------------------------------- Build: 4.1.0-2057451 Description: Movable meshes and blueprints set to cast n ...
When opening blueprints, there is a potential memory leak occuring as the blueprint editor opens ...
Listen server needs smoother interpolation of remote clients. Update throttling and/or low framerates on clients results in poor experience on the listen server. Might be optional for dedicated serv ...