Image rendering is incorrect when RichTextBlock that displays an image is a child of Retainer Box

UE - Editor - UI Systems - Mar 29, 2021

This issue occurs when using an image with RichTextBlockImageDecorator for RichTextBlock. This displays RichTextBox of RetainerBox and RichTextBox as it is. In the case of UMG Editor, the image is ...

Intermittent fatal assert in GetArchetypeFromRequiredInfoImpl for an object with RF_NeedLoad

UE - Gameplay - Components - Mar 25, 2021

The archetype instance for the ProceduralMeshComponent's physics data object is not flagged as such, so the event-driven loader does not designate it as a preload dependency, which may be putting us ...

Seems a bug in UClass::SetSparseClassDataStruct

UE - Foundation - Core - Mar 25, 2021

Assert when adding geometry cache asset as a component to a blueprint actor

UE - Editor - Content Pipeline - Import and Export - Mar 24, 2021

When adding an asset directly to a blueprint, it is not in the streaming components, so the assertion fails when setting the geometry cache. ...

Crash when using adaptive virtual texture

UE - Graphics Features - Mar 24, 2021

A check() is being hit intermittently when using adaptive virtual texture. check(Entry.Magic == Handle.Magic) inside FVirtualTextureProducerCollection::GetProducer ...

Incorrect behavior when copy-paste repeatedly in the sequencer subscene track

UE - Anim - Sequencer - Mar 24, 2021

This issue is different for the first and second behaviors, which seems confusing when working. ...

Crash in MatineeCameraShake when scrubbing and saving

UE - Anim - Sequencer - Mar 24, 2021

[Link Removed] ...

Volumetric Clouds do not render properly while in splitscreen

UE - Graphics Features - Mar 23, 2021

When implementing Volumetric Clouds in a splitscreen game, the clouds on the second player's screen render incorrectly. If the Two Player Splitscreen Layout is set to Vertical, then the clouds rende ...

Shader complexity mode reportedly broken on Vulkan

UE - Rendering Architecture - RHI - Mar 23, 2021

Shader complexity reported (on AH) broken on Linux since 4.25. No local repro attempted. https://answers.unrealengine.com/questions/1019826/shader-complevity-view-mode-is-completely-broken-s.html ...