-binnedmalloc is broken on Linux

UE - Platform - Linux - Oct 31, 2016

In 4.13 launching a linux game with -binnedmalloc will use the binned allocator. In 4.14 the command line was accidentally changed to -binnedmalloc1 while making other changes. It is still -binnedm ...

Gear VR Touchpad input broken

UE - Platform - XR - Jul 27, 2018

Gear VR Touchpad input no longer functioning in 4.20 Noticed this appearing in 4.20 logs from device (did not appear in 4.19 logs): LogOcInput: Get touchpad main with data 0.000000 0.000000 Also t ...

Can not find abstract class in actor class dropdown list in GetAllActorsOfClass node

UE - Gameplay - Blueprint - Dec 15, 2020

The behavior of non-variable class pins has changed in 4.26 where abstract classes like AInfo are being excluded from class pickers for general utility functions like GetAllActorsOfClass. This is no ...

WaitMutex behaves poorly when there are casing differences in the same path

UE - Foundation - Cpp Tools - UnrealBuildTool - Jan 5, 2021

The proposed solution here is to make the casing of the path provided to the hashing function for the mutex consistent with something like:publicstatic string GetUniqueMutexForPath(string Name, stri ...

Crash when FVolumetricRenderTargetViewStateData::Mode is not properly initialized

UE - Rendering - Features - Jan 15, 2025

A licensee has reported that occasionally a race condition triggers a crash during the initialization of FVolumetricRenderTargetViewStateData. If FVolumetricRenderTargetViewStateData::Mode is not pr ...

GetStaticComponentMaskParameterValue returns the value for Static Switch Parameter

UE - Rendering - Architecture - Materials - Apr 24, 2026

UMaterialInterface::GetStaticComponentMaskParameterValue gets the parameter value from the static switch list instead of from the StaticComponentMask list GitHub branch 5.8 still looks to have this ...

The option to add a component to an Actor Blueprint from inside a child Actor Component BP isn't available

UE - Gameplay - Dec 16, 2015

The option to add a component to an Actor Blueprint from inside a child Actor Component BP isn't available. Using Get Owner inside the Actor Component's Event Graph and then casting to the owning Ac ...

Some reset to default buttons not appearing for UMG Appearance

UE - Editor - UI Systems - Aug 19, 2016

Some reset to default buttons not appearing for UMG Appearance. This seems to only affect the Categories like Brush, Style or categories under Style like Normal/Hovered. Individual properties rese ...

UDN: Editor ignores platform-suffixed solution file names when checking for a compiler

UE - Foundation - Cpp Tools - UnrealBuildTool - Dec 3, 2015

https://udn.unrealengine.com/questions/270801/cannot-open-modules-panel-its-missing.html MikeF: The "Modules" button will automatically become hidden if the editor thinks that the user is not a pr ...

MakeSureMapNameIsValid can return other assets if the name matches an Engine Content asset

UE - Foundation - Core - May 23, 2017

MakeSureMapNameIsValid will take in a FString, look for an asset matching that FString and edit it to match the asset path of the asset found. This issue is caused by the function not limiting its s ...