UText3DComponent's Text property access: UE 5.3 broke BP setters. UE 5.6 unneccessarily broke compatibility and incorrectly removed BP getters.

UE - CoreTech - Jul 30, 2025

Class UText3DComponent from the "Text 3D" plugin contains a "FText Text" member which must be set through a SetText() function to correctly update the component's internal state. Up to UE 5.2, "Tex ...

SetActorEnableCollision does not affect Destructible meshes

UE - Simulation - Physics - Destruction - Jan 4, 2016

Setting the SetActorEnableCollision blueprint node to false does not disable collision for a destructible mesh. Workaround: Adding a static Mesh component and setting any mesh will cause the collis ...

SkyLight is not affecting the volumetric fog

UE - Graphics Features - Lumen - Nov 24, 2022

Looks like this behavior was working as expected until 5.1 Preview 2 ...

[CrashReport] Linux crash - /usr/lib/nvidia-375/libGLX_nvidia.so.0()

UE - Platform - Linux - Jul 27, 2017

This is a common Linux crash that has occurred since at least 4.14. From LogLogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (pared_cubos15) LogRHI: Timed out while waiting for GPU to ...

Quality settings should not affect landscape resolution

UE - LD & Modeling - Terrain - Landscape - Mar 10, 2015

Changing the quality settings (or having them change on you automatically in the editor) drops mips on landscape heightmap textures, which isn't desirable as it makes it look like there are collisio ...

Foliage radius does not affect other foliage assets

UE - World Creation - Worldbuilding Tools - Foliage - May 5, 2016

Setting the radius on a foliage asset does not prevent other foliage assets from being painted within that radius. Regression (no) issues (does) occur in 4.10.4 ...

Actor Enable Collision does not affect ISM

UE - Simulation - Physics - Nov 12, 2020

The problem was reported via UE Bug Submission. I was able to repro with their provided test project. ...

Scene Capture Cube not affected by bloom

UE - Virtual Production - Jun 17, 2021

SplineComponent - setting roll affects tangents

UE - Framework - Components - Jun 12, 2023

Licensee reports issue with setting roll on a spline component control point. ...

Synthetic benchmark is affected by Scalability Settings

UE - Rendering Architecture - RHI - Feb 19, 2025

Sumo Digital Ltd. has reported that the synthetic benchmark has skewed GPUIndex scores when changing graphics scalability settings (i.e. r.LumenScreenProbeGather.DownsampleFactor). They are currentl ...