unnecessary warning message regarding edge case rotations from deltagen fbx import

UE - Editor - Content Pipeline - Datasmith - Importer - Jun 4, 2020

FBX imports non-sequentially named Skinxx id's will not import all material elements

UE - Editor - Content Pipeline - Import and Export - Jan 25, 2016

When importing an asset that is using the naming convention for SkinXX to order material elements does not work properly when the elements are not sequential. Any material that is not in sequential ...

Crash when reimporting skeletalmesh with metadata

UE - Editor - Content Pipeline - Import and Export - Jan 11, 2021

Crash when we restore metadata after re-importing a skeletalmesh. ...

Missing scale for tangent with morph target

UE - Editor - Content Pipeline - Import and Export - Nov 4, 2020

There is a bug in the fbx curve import code where we do not multiply the tangent by the scale parameter. Only the key value is currently scale. In 4.25 there was a hardcoded 0.01 scale but it was w ...

FBX imports incorrect vertex normals in 4.7

UE - Graphics Features - Mar 2, 2015

Box reflection captures with some assets are not working correctly. The reflection capture is being tiled with version after 4.7 that were not in 4.6. Images are attached to demonstrate along with ...

Lightmap Density Of Imported FBX Offsetting When Lighting Is Built

UE - Graphics Features - Oct 8, 2018

Lightmap density of imported fbxs will be offset when lighting is built.  Working as expected in 4.19 CL# 4033788 Found in 4.20 CL# 4369336, 4.22 CL# 4433008 This is a regression  ...

UBX Collision Rotation Is Set Incorrectly on FBX Import

UE - Editor - Content Pipeline - Import and Export - Dec 4, 2018

Imported FBXs that use UBX will import their collision rotation incorrectly. You can see this when scaling the collision non-uniformly.  Found in 4.20 CL# 4369336, 4.21 CL# 4541578, and 4.22 CL# 46 ...

Some reimport method always return true(success) even if there was some errors

Tools - Oct 25, 2016

The following method dont return false when there is an errorUReimportFbxAnimSequenceFactory::ReimportUEditorEngine::ReimportFbxAnimation ...

Failure to save after reimport when datasmith actors with override were moved to sublevel

UE - Editor - Content Pipeline - Datasmith - Exporters - Jul 23, 2018

Texture Reimport can change a regular texture to a virtual texture

UE - Graphics Features - Feb 24, 2021

Reloading a regular texture will convert it to a virtual texture if the size is greater or equal to the "Auto Virtual Texturing Size" setting. This is often not the desired behavior. The status of t ...