A bug in UBT is preventing the authors of SkookumScript from submitting their 4.16 plugin to the marketplace. ...
Application crashes when deploying a game to iOS with Metal enabled. This has only been reproduced if a sub-level has been added to the starting level within the project. This seems to only happen ...
As per a bug report from Pixomondo: if there are two static meshes in the scene and one has a rotation, it gets a GPULM bake artifact as if it is intersecting with the unrotated version of itself. S ...
Platform-specific input for pad axis in 4.24 leads to missing value in VIVE. in 4.23.1 this is not reproduced. ...
I saw a following assertion. Assertion failed: (AdditivePoses.Num() > 0) || (NonAdditivePoses.Num() > 0) [Link Removed] [Line: 1381] This is my quick fix// code placeholder void FAnimInstance ...
If you use "Set Array Elem" on a vector array but leave "Item" at the default value of (0,0,0) then you'll end up using a temporary uninitialised vector instead of (0,0,0) when it's nativized. Work ...
This report was logged due to a high volume of submitted crash reports. It occurs when opening a level where a deleted mesh as being used as foliage. This is a regression. The crash does not occu ...
The end of the level visibility section places a DeterminismFence. This causes the issue. The fence clips the frame range and produces a discontinuous frame ranges, e.g. 23201~24000, then 24001~24 ...
Regression: YES, sort of. The ability to change the animation from a dropdown didn't exist in 4.14 Error message: Fatal error: [Link Removed] [Line: 160] Ran out of memory allocating 51539607528 ...