The option for snapping the play time to keys while scrubbing is overly aggressive. We'd expect the behavior to snap to the key within a certain tunable tolerance, similar to the option for snapping ...
While AdHoc testing in //UE4/Release-4.16 CL 3437809 in Binary – I found that deleting the projectBP folder of any Template project causes an ensure. I believe this issue is due a step in the garbag ...
Note If creating the project outside of Binary, build the project in VS, but do not close it. When creating a new plugin, the editor compiles the project and opens in Visual Studio. If the project ...
Crash occurs when playing ShooterGame in editor. I could not reproduce this issue in Main. ...
Landscapes disappear using Lighting Scenarios when deployed to a mobile device. When playing in the editor using the mobile previewer, everything looks as expected. It only occurs when deployed to ...
A warning is appearing in the output log during PIE when an actor contains a Physics Constraint component that does not have any constrained components set. This did not occur in 4.15.2, this is a ...
Create level sequence.Create camera actor by clicking on the camera icon. The view is locked (piloting) automatically.Exit Sequencer by closing the Sequencer window. Piloting stops but the FOV is stil ...
Cannot update Collision profile of Cloth Assets. From what I can tell, the collision profile is embedded in the Clothing Asset when it's created. However, if you change your physics asset and want ...
Exporting Skeletal Mesh with Cloth applied creates a duplicate mesh ...