Material static switch fails to retrieve correct value

UE - Graphics Features - Oct 6, 2017

New Physics Asset window reads "Joints" instead of "Constraint"

UE - Simulation - Physics - Oct 5, 2017

In the New Physics Asset window, there's a setting that reads Create Joints. The term "Joints" doesn't seem to be used anywhere else. It should read "Constraints" instead. ...

[CrashReport] UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() [kismetreinstanceutilities.cpp:1880]

UE - Gameplay - Blueprint Compiler - Oct 5, 2017

This is a somewhat common crash that has occurred throughout the 4.17 release. Users have not provided any description of their actions when the crash occurred. The callstack is similar to some ol ...

Building lighting after map data is built dirties level

UE - Graphics Features - Oct 5, 2017

There is an issue occurring where after the map built data is made building lighting on a level causes the level to become dirty. this occurs even if anything in the level has not been changed excep ...

Tether Parameters Have No Effect On Clothing Using the NvCloth Clothing Tool

OLD - Anim - Oct 4, 2017

In Editor Preferences < under Experimental < Clothing Tools is enabledOwen was migrated over and the original clothing asset was deleted and a new one created to test the issueOnly the ties on his coa ...

AssetManager can load blueprints of the wrong type when redirectors exist

UE - Gameplay - Sep 29, 2017

The logic in the AssetManager to determine if a scanned Blueprint should be added to the primary asset directory is wrong if that blueprint has an active redirect targeting it. The simplest way to r ...

Changing Child Actor Class does not update Child Actor Template

UE - Gameplay - Blueprint Editor - Sep 28, 2017

WHen the Child Actor Class value is changed in a blueprint, the Template name is not updated. Note: The Settings uner the Child Actor Template dropdown DO update when the class is changed. Workaro ...

Folder disappears upon cancelling renaming by pressing ESC key twice

UE - Editor - Content Pipeline - Content Browser - Sep 27, 2017

Working: 4.16 Broken: 4.17.1, 4.17.2, 4.18 When cancelling the renaming of any folder or sub-folder in the Content Browser by pressing ESC key twice, folder or sub-folder will not be visible in Co ...

VREditor: Crash in VR Mode when interacting with motion controller menu

UE - Editor - Workflow Systems - Sep 27, 2017

The editor is crashing when interacting with the VR Mode motion controller menu. So far this has only been tested on Oculus. I got this to occur in a blank project as well when in VR Mode, by movin ...

Using FMallocProfiler extremely slow resolving symbols on iOS

UE - Platform - Mobile - Sep 27, 2017

See the UDN. I suggest we add an option to resolve symbols for FMallocProfiler offline for iOS when running on a Mac. We can symbolicate offline when running on a Mac using the atos command (See C ...