The Fictitious Angular Scale is still having an effect when the cloth is teleported. Also it shouldn't have any effects when the velocity scale is set to 1 (as per tooltip documentation) but it doe ...
When a world partition level (but streaming disabled) is placed as a LevelInstance in another world partition level, actors in the inner level are cooked with an outdated component hierarchy until t ...
A subtle yellow tint color shift occurs when Lumen is active due to usage of R11G11B10_Float targets, mostly from r.Lumen.ScreenProbeGather.SpatialFilterProbes where we ping-pong between R11G11B10_F ...
UGameplayDebuggerLocalController::OnDebugDraw crashed with a dereferenced nullptr for CachedReplicator. ...
The OnlyTickMontagesAndRefreshBonesWhenPlayingMontages setting added in 5.4 is broken. It only works because it unintentionally forces a second call to UAnimInstance::UpdateAnimation (via RefreshBo ...
Reported on UDN: Something in the setup of the City Sample vehicles means that if a vehicle starts inside a Box Collider Component then it won't generate an EndOverlap when exiting. Vehicles in ge ...
Occasionally, PhysicsControl controls will teleport to the world origin. This is sporadic and generally fixes itself either with a restart. In the licensee's case, the controls were also animation d ...