Normally during seamless travel, the GameMode and GameState are only kept when traveling to the transition map, not when going from the transition map to the destination. If these actors are kept al ...
FPackageStoreBulkDataManifest:: Data ** is not sorted. It generates a difference, Here's a workaround void FPackageStoreBulkDataManifest::Save() { TUniquePtr<FArchive> BinArchive(IFileManager:: ...
This is a regression. Maybe Binary only if it hasn't already been fixed. Tested in:StreamCLTypeResults//UE5/Main18386535PerforcePerformance is normal after screenshot//UE5/Main18218925Perforce Per ...
It seems that volumetric clouds in the background appear in front of objects in the foreground in the right eye of a VR headset. I also tested in //UE4/Release-4.26 @ CL 15973114 and the results wer ...
The udatasmith is created through the unofficial blender exporter that seems to still be using SDK 4.24E0 ...
This problem tends to appear in the southern hemisphere of spherical objects. It is not reproduced in 4.19. ...
This is not a regression. I was able to reproduce the crash in 4.26. Using the transform tool to manipulate keys for an Event Trigger within the curve editor of sequencer sometimes causes it to cra ...
Volumetric Render Target Mode 2 is blending past frames in Time of day map with the volumetric clouds. This is a regression due to it not happening in 4.27 ...