When the static mesh tree (brought in thru USD/FBX) is converted to Nanite - the tree thins, or rather visually thins - the thinner branches and/or leaves do not render in the viewport and go missin ...
Debug Lines can be seen through objects that occlude them at certain camera angles. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did not occur there, it is a regre ...
The console command bugscreenshot doesn't work correctly in stand alone or packaged games. It screenshots the UI and leaves the rest transparent. This is different behavior from PIE, New PIE, or jus ...
This may only happen with upgraded projects that went from 4.27 up to 5.0.1 ...
This is a regression. Assertion thrown while attempting to change a Float value on a Sky Light component using the Set Editor Property node. Different property values can trigger this assertion bes ...
Child Actor Components are visible in editor but disappear while playing or simulating. On BP_Cube_Row, setting 'Hidden in Game' to true then false during play will make the object appear. Repro Ra ...
This is from a UDN and I was not able to reproduce it locally in Release-5.0 or Ue5/Main, creating this issue for tracking. ...
When using the provided UI to test the skeletal mesh morph, it doesn't work while using Metal Desktop Renderer. It works as expected when Metal Mobile Renderer is enabled instead. Working on repro ...
This behavior occurs in Standalone mode. After activating game, the information board for the game changes its meaning ( numbers of players and time set to 12:00) , but editor immediately freezes fo ...
Assertion thrown when connecting a World Position node to the time input of a Panner node then connecting it to Base Color. This is a regression. ...