Suspend/resume iOS Metal Crash on low end device with MTLCommandBufferErrorMemoryless error with lots of geometry

UE - Platform - Mobile - May 11, 2023

The project was built in Unreal 4.27.2 binary from the Epic Games Launcher. At this stage we have only observed the crash on devices with a hardware combination of Apple A9 1.8 GHz and 2GB of Memory ...

EQS Overlap test no longer recognizes custom Collision Object Channel

UE - AI - Nov 12, 2019

Environment Queries Ignore tests for Custom Collision Object Overlaps. Note: The expected behavior seems to have worked in 4.21, After following the steps to reproduce, I can verify a successful de ...

WP HLOD Crash on Small Cell Sizes

UE - World Creation - Worldbuilding Tools - HLOD - Jan 8, 2024

Nativized packaging fails when attaching paper Flipbook component to a parent paper Flipbook component that is Inherited.

UE - Gameplay - Blueprint - Jan 8, 2019

Nativized packaging fails when attaching paper Flipbook component to a parent paper Flipbook component that is Inherited. ...

Crash attempting to play in Mobile Preview

UE - Graphics Features - Jan 13, 2017

This is a regression from 4.14.3 ...

Machine ID is not being shown on the crashreporter website

UE - Foundation - Core - CrashReportClient - Jan 13, 2017

This is a regression from 4.14.3 ...

Base pose is not shown when enabling Additive on a Pose asset

OLD - Anim - Feb 2, 2017

This is a regression from 4.14.3 ...

Crash when changing "MaximumTextureSize" in "LeaveExistingMips" state

UE - Editor - Content Pipeline - Import and Export - Dec 2, 2019

No problem with 4.22.3 ...

[CrashReport] UEdGraphSchema_K2::PinHasSplittableStructType

UE - Gameplay - Blueprint - Sep 14, 2017

This crash is affecting a few users in 4.17. ...