[CrashReport] UEdGraphPin::Modify - UEdGraphSchema_K2::RecombinePin

UE - Gameplay - Blueprint - Sep 7, 2017

This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 606 void UEdGraphPin::AddStructRe ...

Calling BodyInstance.UpdateBodyScale displays erratic behaviors and does not update the rendering scale

UE - Simulation - Core - Nov 22, 2024

Calling BodyInstance.UpdateBodyScale displays erratic behaviors and does not update the rendering scale. The licensee has reported and presented a repro project that displays the erratic behavior of ...

Ensure occurs while duplicating world partitioned level by WorldPartitionRenameDuplicateBuilder commandlet

UE - World Creation - Worldbuilding Tools - World Partition - Aug 21, 2023

The level seems to have been successfully copied. ...

Crash happens when changing Animation Mode to any other mode while a Control Rig is selected.

UE - Anim - Rigging - Control Rig - May 17, 2022

This is a regression. Tested in //UE4/Release-4.27 CL18319896 An assertion is thrown when changing Animation Mode to any other mode while a Control Rig is selected. ...

Editor crashes if an interface array variable is reset in the Detail's Pane

UE - Gameplay - Blueprint - Apr 27, 2016

The editor will crash if an array of interfaces is reset using the "reset values" button (yellow arrow) in the Detail's Pane of the editor. Frequency: 4/4 Crashreporter: N/A Regression? (No), is ...

Ortho near plane clips geometry in Editor Top view

UE - Graphics Features - Aug 9, 2024

When the viewport is in Top (ortho) Lit mode the near plane clips through geometry as you zoom the view in and out. ...

Alembic Import with empty first frame will cause the editor to crash

UE - Gameplay - Aug 10, 2016

The editor will crash when importing an Alembic file with an empty first frame. ...

Contact shadows bug in splitscreen

UE - Graphics Features - Dec 11, 2024

Screen Space shadows do not check the view boundary. This can cause extra shadows in split screen, as one view can cast shadows in another view. ...

Crash when calling UPoseableMeshComponent::CopyPoseFromSkeletalComponent() from Actor's Tick while unregistering

UE - Anim - Runtime - Apr 26, 2023

Under certain conditions, it appears that the function UPoseableMeshComponent::CopyPoseFromSkeletalComponent may crash because the BoneSpaceTransforms obtained from the source component are empty, p ...

Infrequent WaitingTask->IsCompleted crash related to FNiagaraSubmixListener closing QAGame -game

UE - Audio - Submixes - Jan 5, 2022

Infrequent WaitingTask->IsCompleted crash related to FNiagaraSubmixListener closing QAGame -game Unsure if related to [Link Removed] it was spawned from a group of oodle crashes and this is distinc ...