Note: This repros on 4.27 and all 5.x versions. When using the mobile renderer and/or forward shading, Planar Reflection will simply not work if the reflection plane normal has components that add ...
Unable to package a CPP project with Bitcode enabled Confirmed in 4.23 MAIN @ CL 5291468 ...
Packaging a game to HTML5 disables the mouse and mouse over events on local host, which prevents any mouse functionality from working in a packaged project. ...
If you use a 5 character string (hello) to call the Mid function and provide 0 for start, -1 for count, it'll give you the entire string. This should either return an assert or treat all negatives a ...
Calling "Play Animation", if current animation has a looping timed particle it will continue playing ...
FOV-track-only camera anim do not give effect to current camera. if the anim have transform track without any key, the anim works. Regression? yes. This is not reproduced in 4.13.2 launcher version ...
If a ForEachLoop node is used to cycle through an Array of Structures, using the Array Element output of the Loop node to set the members of the structure does not save the changed values. Workarou ...
Editing property with InlineEditConditionToggle meta specifier causes the editor to crash. Workaround: Calling Super::PostEditChangeProperty after property changing code prevents crash from occurri ...
When adding elements to an array inside a code class, blueprint instances of the class do not have their array updated after a hot reload. ...
On first launch of an AR app with Android the camera passthrough will render black. This also happens if an app is minimized and re-opened. This will not repro if there is no candidate image assign ...