PATH not passed to NMake script when building Android from Visual Studio

UE - Foundation - Cpp Tools - UnrealBuildTool - Jan 25, 2023

After upgrading from UE5.0.3 to UE5.1, we started seeing this error when trying to build Android Development from Visual Studio (VS2022 17.2.1): Running UnrealBuildTool: dotnet "..\..\Engine\Binari ...

DrawDebugString does not work with nDisplay

UE - Virtual Production - nDisplay - Jan 24, 2023

DrawDebugString does not appear to be working when combined with nDisplay. ...

Assertion at "UnrealInsights-TraceAnalysis.dll!UE::Trace::FTidPacketTransport::ReadPacket" when opening a capture file from a PS5 Dev Client with an Insights Binary

UE - Foundation - Insights - Jan 24, 2023

NOTES See Slack Thread for more Info: [Link Removed] 7Z file: [Link Removed]  PLATFORMS TESTED PC: Not tested Xbox One: Not tested XSX: Not tested PS4: Not tested PS5: Occurs Android: Not tested S ...

Python: rename_directory Fails to Work on Non-empty Directory

UE - Editor - Workflow Systems - Jan 24, 2023

Directories can no longer be renamed via Python if they are not empty. ...

The transform of a Virtual Bone can be changed in the Skeleton but isn't preserved

UE - Anim - Runtime - Jan 23, 2023

This is not a regression. Tested in //UE5/Release-5.0 CL20979098 The transform of a Virtual Bone can be changed in the Skeleton but isn't preserved this has caused some confusion with users. ...

Missing API for nDisplay custom data share

UE - Virtual Production - nDisplay - Jan 22, 2023

Media Plate with multiple Materials changes Element 0 to the default material if 'Use Media Plate Default' is selected for any other element

UE - Virtual Production - IO - Media - Jan 20, 2023

Media Plate isn't a feature of 5.0.3 so this is not a regression. Media Plate with multiple Elements changes Element 0 to the default material if 'Use Media Plate Default' is selected for any other ...

Raytracing Material Border Artefacts

UE - Rendering Architecture - Materials - Jan 20, 2023

Download the licensee repro from here - [Link Removed] The issue should be immediately visible in editor, but if not, shrink the main viewport and it should become more prominent as you zoom into t ...

Crash occurs after setting Small Font to a Font then launching in Stand Alone as the Client

UE - Editor - UI Systems - Slate - Jan 19, 2023

This is not a regression. Tested in //UE5/Release-5.0 CL20979098 Crash occurs after setting Small Font to a Font in the Project Setting then launching in Stand Alone as the Client. ...