Set Range Animations imported from 60Hz frametime is halved

Tools - Aug 3, 2018

Reported by a licensee on UDN, this bug is fallout from the fix made for the following Jira:[Link Removed] - Fbx importer: animation range import is broken when importing 60Hz anim The attached ass ...

Adding components in an Actor then undoing them leaves sub-components

UE - Gameplay - Aug 14, 2018

Adding components in an Actor then undoing them after an action in the Viewport, leaves sub-components behind. This is a regression from 4.19.2 (CL-4033788). This issue was reported and tested in 4 ...

Importing specific Alembic geometry cache fails

UE - Editor - Content Pipeline - Import and Export - Oct 3, 2018

According to Licensee this problem seems to be caused by the time to sample the data. By changing the time to frame number, the import seems to be successful. \Engine\Plugins\Experimental\AlembicI ...

Crash when widget is replaced and no longer valid

UE - Anim - Sequencer - May 25, 2023

Slate - Menu anchors using the work area (screen minus taskbar) in fullscreen mode

UE - Editor - UI Systems - Slate - Nov 24, 2014

Menu anchors in full screen applications are avoiding collisions with the taskbar even though it isn't on screen. FSlateApplication::CalculatePopupWindowPosition() has this line... const FPlatform ...

Pressing "X" to clear text field results in closing window instead.

Tools - Aug 12, 2015

In the event graph of a newly created Blueprint, in the "All Actions for this Blueprint" window brought up by right clicking the grid, the window will close by pressing "X" in the text field, instea ...

Command Alt Drag Produces Erratic Results on Mac

UE - Platform - Apple - Jan 11, 2017

Holding down Command + Alt + Drag to select an area in the Mac OSX environment will often result in erratic behavior from the cursor, causing the cursor to move exponentially beyond the area that th ...

Data like Camera Tracks can get corrupted inside Level Sequences when Undoing some operations

UE - Anim - Sequencer - Jul 22, 2025

Camera trucks can get in a invalid state when you undo certain operations. One example would be undoing a camera set that has been added to a camera track. When you undo that operation, other camera ...

Blurry VR Editor icon when using the small icons settings in the Editor

UE - Editor - Workflow Systems - Jun 20, 2016

Blurry VR Editor icon when using the small icons settings in the Editor ...

Unable to filter for Haptic assets in the Content Browser

UE - Platform - XR - Nov 14, 2016

In the Content Browser, there are no dedicated filter options for haptic assets, even though they can be created using the right-click menu in the Content Browser. ...