Reported by a licensee on UDN, this bug is fallout from the fix made for the following Jira:[Link Removed] - Fbx importer: animation range import is broken when importing 60Hz anim The attached ass ...
Adding components in an Actor then undoing them after an action in the Viewport, leaves sub-components behind. This is a regression from 4.19.2 (CL-4033788). This issue was reported and tested in 4 ...
According to Licensee this problem seems to be caused by the time to sample the data. By changing the time to frame number, the import seems to be successful. \Engine\Plugins\Experimental\AlembicI ...
Menu anchors in full screen applications are avoiding collisions with the taskbar even though it isn't on screen. FSlateApplication::CalculatePopupWindowPosition() has this line... const FPlatform ...
In the event graph of a newly created Blueprint, in the "All Actions for this Blueprint" window brought up by right clicking the grid, the window will close by pressing "X" in the text field, instea ...
Holding down Command + Alt + Drag to select an area in the Mac OSX environment will often result in erratic behavior from the cursor, causing the cursor to move exponentially beyond the area that th ...
Camera trucks can get in a invalid state when you undo certain operations. One example would be undoing a camera set that has been added to a camera track. When you undo that operation, other camera ...
Blurry VR Editor icon when using the small icons settings in the Editor ...
In the Content Browser, there are no dedicated filter options for haptic assets, even though they can be created using the right-click menu in the Content Browser. ...