Adding a Blueprinted custom StaticMeshComponent to a Blueprint results in an Ensure being triggered.

UE - Gameplay - Components - Aug 24, 2015

If a Blueprint is made from a custom Blueprintable StaticMeshComponent, and that Blueprint is added as a component to another Blueprint, an Ensure is triggered. No Ensure occurs if the custom nativ ...

When using simple HMD plugin on mobile the camera can get stuck at 45 -90 angle even though the device it back in it's original position

UE - Platform - XR - Jan 19, 2016

If the user uses the simple HMD plug in, then launches on to a device and then follow up by spinning the device a few time the camera will become offset at an odd angle (Reset orientation and positi ...

WindDirectionalSourceComponent needs functions like, 'SetSpeed'

UE - Graphics Features - Oct 22, 2015

Currently changing variables like Speed via BP/C++ has no affect. We need to add funcs like SetSpeed that also update the proxy. Would be nice to make the vars private as well. ...

AbilityTask cause ability BP to be dirty upon global function remove event

UE - Gameplay - Aug 19, 2015

Gameplay Ability BP is being set to dirty when function is removed from an unrelated actor Blueprint. Reported by Licensee in 4.8.3 QA Build, Reproduced using Fortnite - CL - 2661312 ...

Resolution issue causes large black bar on Galaxy Note 4 when app starts

UE - Platform - Mobile - Aug 2, 2016

This issue only seems to affect the GalaxyNote4_5543 OS: 4.4.4 This issue is NOT occurring on devices with the same GPU This issue is NOT occurring on devices with the same OS If you lock the scr ...

Importing skeletal mesh with LODs and no animations generates additional skeleton and physics assets

Tools - Jan 13, 2017

Does not occur in 4.14.3 binary or 4.16 perforce. Occurs in both P4 and Binary builds of 4.15. Only occurs with Import Mesh LODs enabled and Import Animations disabled. ...

Inconsistent line ending prompts occur in Visual Studio after adding Vehicle C++ feature pack

UE - Gameplay - Jan 20, 2017

When opening Visual Studio after adding C++ Vehicle content to a project, an "Inconsistent Line Endings" prompt appears for .cpp files for the vehicle. This issue is a regression, as it did not occ ...

Mouse Up Detection lost inside Scrollbox when dragging

UE - Editor - UI Systems - Feb 28, 2017

Mouse Up Detection lost inside Scrollbox when dragging and releasing inside. This issue occurs when trying to detect on mouse up for a scroll box Regression: This issue also occurs in 4.14.3 ...

SetVectorParameterValueOnMaterials In Construction Script Not Working in Packaged Game

UE - Gameplay - Blueprint - Mar 1, 2017

Set Vector Parameter Value on Materials doesn't seem to have an effect in packaged games if used in the construction script. Using it on Begin Play works as expected. This did not occur in 4.14.3. ...

Curve name cannot be changed when using FRuntimeCurveLinearColor

UE - Anim - Sequencer - Mar 28, 2017

When a custom data asset class have a FRuntimeCurveLinearColor defined variable, the curve name in the editor shows as "None" and cannot be edited. Regression: No - same behavior exists in 4.14.3 B ...