When dragging the edge of an Editor window to resize the window on a Mac, the edge that is being dragged will bounce back and forth as the mouse moves to resize it. This was less noticeable in 4.17, ...
The time on a material that is used in UMG does not sync up with the time provided in the same material when used on an object in the scene. The time continues to tick up from the time the editor is ...
There is an error that is occurring when using movable lighting with objects and actors that are also set to movable. This issue does not occur with objects or lights that are NOT set to movable. V ...
Animations on skeletal mesh components set to use an animation asset still play even when the component is deactivated. Found: 4.17 Reproduced: 4.16.3 & 4.18 Main CL# 3585944 ...
This is a trending crash coming out of the 4.17 release that also occurred with some frequency during 4.16. User DescriptionsTrying to apply a material (Normal, Metallic&Roughness, and Basic)I was ...
The Velocity in the Z direction does not change (unless the character jumps) when using "Get Velocity" on the character from the third person template. ...
Texture viewed in texture viewer has white fringes [Link Removed] This appears to be caused by transparent texels having white stored for their color, which causes artifacts with bilinear interpol ...
A chain of physics constraints that includes a physics constraint that is set to Limited does not work correctly. When collision occurs, the attached actors start moving erratically. Regression?: N ...
In the editor, any action that opens a code file will not bring Visual Studio to the foreground if it's already opened. This was tested with:Right-click asset > Open header file.Clicking Parent Cla ...
Go To Definition fails for Set and Map Utility nodes (does not seem to affect Arrays). A warning similar to the following appears in the output log:LogSelectionDetails: Warning: NavigateToFunctionS ...