Crash when referencing GearVRController

UE - Gameplay - Blueprint - Jul 10, 2017

SamD and I noticed that in 4.17 the GearVRController component wasn't appearing in searches in the editor. This crash doesn't occur in 4.16.1 ...

OnMovieClipFinished returns the incorrect movie name

Tools - Jun 29, 2017

When OnMovieClipFinished is called, it will return the name of the movie clip that is about to be played rather than the clip that had just finished. Regression: Yes This did not occur in 4.15.3 B ...

Shadow Quality regression on mobile for Movable Directional Lights

UE - Platform - Mobile - Oct 11, 2016

Shadow quality from a movable directional light has lower resolution quality than the previous release of the engine. This is a regression in quality from 4.12.5 to 4.13. Tested with: Good Quality ...

Any Key input binding does not respond to any key presses

UE - Gameplay - Input - Oct 15, 2015

The input binding "Any Key", which was added in 4.9, does not respond to any key presses. Regression?: No: This feature did not exist before 4.9 ...

Crash with FBX Import as Skeletal Mesh

UE - Editor - Content Pipeline - Import and Export - Nov 22, 2016

Using the test asset provide the editor will crash when changing the import to Skeletal Mesh. This is a regression from 4.13 where this could be imported as Skeletal Mesh without issue. In 4.14 an ...

Draw Brush Polys setting does not display translucent Material

Tools - Oct 13, 2017

The Draw Brush Polys setting does not display translucent Material in versions 4.17 and higher, instead, checking the option appears to do nothing. This issue does not occur in 4.16.3, this issue is ...

Event Dispatcher implementation called several times (number of bound refs increases every compile)

UE - Gameplay - Jun 26, 2018

The number of calls to the Event Dispatcher increase each time the blueprint actor containing the reference is compiled. This issue was not present in 4.18.3 (CL-3832480) but is in 4.19.2 (CL-403378 ...

Unable to edit default values of TMap struct variable stored in an inherited component from the full blueprint editor

UE - Gameplay - Blueprint Editor - Jun 29, 2017

When you have a struct variable that is part of a TMap which is stored in an inherited component, the struct is not editable in the full blueprint editor. It is editable in the data only blueprint e ...

Packaged Paper2D game using Flipbooks crashes when opening Level

UE - Gameplay - Components - Sep 11, 2020

Paper2D game using Blueprint Actor with Box Collision and Flipbook Component crashes frequently when loading levels in packaged Development Build. Reported and tested in versions 4.25.3(CL 139427 ...

Projects cannot be built and opened in DebugGame from the commandline

UE - Foundation - Core - Oct 16, 2017

Code projects in 4.18 cannot be opened in DebugGame from the commandline. REGRESSION: Yes. This worked successfully in 4.17.2. The attached log is from 4.19. The log for 4.18 was similar. ...