The modes are useless and should be disabled while the vertex(es) is(are) selected. The same behavior in Edit Collision and Edit RenderGeom modes. I've checked it in 4.25.3. Probably, this bug exis ...
After migrating to version 5.1, the UI does not fill the screen and there is an empty space. Please refer to the attached screenshot and test project. tested device : galaxy Z flip 3 ...
Creating a Blueprint interface and changing its function name causes a crash when using the undo button to change the name back. ...
When using a touch screen laptop, it is very difficult to drag off the exec of nodes. I was able to drag off of a node 2 times after trying around 25 times. I was using a ComPat touch Screen laptop ...
If a Blueprint is made from a custom Blueprintable StaticMeshComponent, and that Blueprint is added as a component to another Blueprint, an Ensure is triggered. No Ensure occurs if the custom nativ ...
Adding a code class to a blueprint project causes the editor to crash after attempting to hot reload. This only occurs for a fully bluprint project, code projects or BP projects that have already h ...
If the user uses the simple HMD plug in, then launches on to a device and then follow up by spinning the device a few time the camera will become offset at an odd angle (Reset orientation and positi ...
Currently changing variables like Speed via BP/C++ has no affect. We need to add funcs like SetSpeed that also update the proxy. Would be nice to make the vars private as well. ...
Gameplay Ability BP is being set to dirty when function is removed from an unrelated actor Blueprint. Reported by Licensee in 4.8.3 QA Build, Reproduced using Fortnite - CL - 2661312 ...
This issue only seems to affect the GalaxyNote4_5543 OS: 4.4.4 This issue is NOT occurring on devices with the same GPU This issue is NOT occurring on devices with the same OS If you lock the scr ...