Angular limits do not display in the viewport of the animation Blueprint Screenshots attached show expected verses results Issue does not occur in 4.18.3 Also a problem for FN: [Link Removed] ...
Translucent materials with "Apply fogging" disabled will be affected by volumetric fog. Found in 4.19 CL# 4033788, 4.20 Preview 5 CL# 4173640, and 4.21 ...
Edits to TriggerBox 'Shape' parameters (in a ChildActor component) only update in Blueprint Viewport once, to view subsequent updates one must re-open Blueprint. Confirmed in 4.22 MAIN - 4631879 ...
When shifting camera aperture and focal distance, dot artifacts appear on meshes. Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4708082 ...
Foliage components will be unbuilt even after deleting all of the placed foliage in a level. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4827620 ...
Preview mode button is missing an icon with "Use Small Tool Bar Icons" enabled. Found in 4.22 Preview 2 CL# 5035897 and 4.23 CL# 5172174 ...
When resetting the controllers orientation by holding the oculus button the camera will reset to its original orientation along with the controller. This appears to be a regression: This did not h ...
Moving the camera to be perpendicular to the Niagara Actor causes a change in its size. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5439949), 4.23 (CL - 5470758) ...
Specific to the Blueprint Construction Script, Local Variables cannot have their value set in the Editor, because the "Default Value" section of the Details tab will never appear. This only affects ...
Overlapping names are imported (with extra renaming), however they fail to attach the animation. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, and 4.24 CL# 8748719 ...