SamD and I noticed that in 4.17 the GearVRController component wasn't appearing in searches in the editor. This crash doesn't occur in 4.16.1 ...
This is a trending GPU hang crash on Linux in 4.16 and 4.17. It is similar to [Link Removed] (nvidia-375) ...
There is an issue where changes of VECTOR(3) parameters from materials do not update in viewport after UE restart until recompiling. This issue does not appear to be a regression. ...
Renders with a custom render pass from the level in the Automotive Photo Studio Template are incorrect. They appear to be affected by auto exposure. ...
If you place a deferred decal in the world and then set the view mode of the viewport to "Shader Complexity", the decal doesn't affect the complexity value. ...
Image appears to be upside down Bug was checked on production, engine version 4.25.3 and is NOT reproducible Regression = yes ...
Reported from UDN With RT Translucency and Reflections enabled, Thin Translucent rendering is incorrect on PS5 in UE 5.3 ...
We don't currently multiply by the parent widget's color and opacity when calculating the color and opacity of a text block's outline. Since color and opacity are precalculated before the outline is ...
Blendspace created within an animation blueprint from the context menu throws an assertion when packaged and ran. Only occurs in packaged projects. The blendspace will work correctly in PIE, and st ...