Font outlines do not multiply color and opacity from parent widgets

UE - Editor - UI Systems - Slate - Jan 16, 2017

We don't currently multiply by the parent widget's color and opacity when calculating the color and opacity of a text block's outline. Since color and opacity are precalculated before the outline is ...

The ConvertToDeviceZ in common.usf seems wrong

UE - Graphics Features - Mar 26, 2021

Packaged Game crashes when using blend space that was added from the context menu

UE - Anim - Runtime - Anim Blueprints - Nov 16, 2021

Blendspace created within an animation blueprint from the context menu throws an assertion when packaged and ran. Only occurs in packaged projects. The blendspace will work correctly in PIE, and st ...

UBT crashes when doing an incremental build

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 9, 2017

There is a consistent crash when incrementally compiling headers containing generated code. The code for launching UHT accesses a property which is null when compiling with the UBT makefile. ...

Assertion failed: Engine crushes when a geometry collection hits a landscape

UE - Simulation - Physics - Jul 27, 2020

This is because THeightField::PhiWithNormal has not been implemented yet. ...

Clothing jumps on Content Examples-Animation

OLD - Anim - Aug 13, 2016

When in Content Examples' Animation map, the clothes of Owen on sample 1.3 can be seen jumping upward not in sync with any movement. ...

Score does not show up in Puzzle Template on iOS

UE - Platform - Mobile - Oct 31, 2016

Score is not displaying on iOS devices Tested on iPhone6S+_6241 OS: 9.3.5 The score displays fine on Android. ...

Cable actor does not render correctly in viewport on Mac

UE - Graphics Features - Feb 1, 2017

The Cable actors render correctly in PIE and Standalone game. This does not occur on Windows Also occurs in 4.14.3 so not a regression ...

EDL in 4.15 may not be fully safe and should be disabled by default

UE - Foundation - Core - UObject - Apr 4, 2017

EDL may have some issues that are very hard to reproduce that's why we should disable it by default in 4.15.2. We will re-enable it in 4.16 ...

Ensure condition failed: !TagRedirects.Contains(OldTagName) Renaming Gameplay Tag twice

UE - Gameplay - Jul 6, 2017

It appears the ensure only happens once. Cannot get the ensure to happen once Project Settings is closed. This also occurs in 4.16.2 so it is not a regression ...