There is an issue where changes of VECTOR(3) parameters from materials do not update in viewport after UE restart until recompiling. This issue does not appear to be a regression. ...
No known steps to reproduce There is a UEMP bug entered but wanted to make one UE side for visibility: UEMP-8 ...
Renders with a custom render pass from the level in the Automotive Photo Studio Template are incorrect. They appear to be affected by auto exposure. ...
If you place a deferred decal in the world and then set the view mode of the viewport to "Shader Complexity", the decal doesn't affect the complexity value. ...
Image appears to be upside down Bug was checked on production, engine version 4.25.3 and is NOT reproducible Regression = yes ...
Reported from UDN With RT Translucency and Reflections enabled, Thin Translucent rendering is incorrect on PS5 in UE 5.3 ...
We don't currently multiply by the parent widget's color and opacity when calculating the color and opacity of a text block's outline. Since color and opacity are precalculated before the outline is ...
There is a consistent crash when incrementally compiling headers containing generated code. The code for launching UHT accesses a property which is null when compiling with the UBT makefile. ...
This is because THeightField::PhiWithNormal has not been implemented yet. ...