MediaPlayer failed to be open on Mac and IOS

UE - Platform - Apple - Oct 9, 2023

Editor Crashes On Startup After Enabling Light Propagation Volume (LPV) With Forward Shading

UE - Graphics Features - Feb 20, 2017

After enabling Forward Shading that project can no longer operate while "r.LightPropagationVolume = 1" since it will crash immediately. ...

User's project fails to build when using -nativizeAssets in the project launcher

UE - Gameplay - Blueprint - Apr 18, 2017

User's project fails to build when using -nativizeAssets in the project launcher Box Link: [Link Removed] ...

Sequencer asset in QAGame doesn't cook deterministically

UE - Foundation - Core - Cooker - May 11, 2017

A Level Sequence in QAGame doesn't cook deterministically, and is always included in patches. Possibly related to [Link Removed] ...

Maps in QAGame don't cook Deterministically

UE - Foundation - Core - Cooker - May 11, 2017

Some maps in QAGame don't cook deterministically, so are always included in patches. ...

Some Textures don't cook deterministically in QAGame

UE - Foundation - Core - Cooker - May 11, 2017

Some textures don't cook deterministically in QAGame, and are thus always included in patches. Potentially related to [Link Removed], unsure if that texture compression is used for these assets. T ...

VCAM 2.0 - No signal on iPad from Mac OSX

UE - Virtual Production - Tools - Virtual Camera - Jul 19, 2021

UDN case link with this ticket [Link Removed] ...

Mobile VR Rendering Freeze with World Composition

UE - Platform - XR - Oct 17, 2018

Rendering freezes on Oculus mobile with World Composition. ...

Actors with large numbers of components cause long hitches during cooking

UE - Foundation - Core - Cooker - May 14, 2019

Actors with large numbers of components cause long hitches during cooking. Here is a brief profile from Very Sleepy of the process while the editor was cooking: [Image Removed] ...

Copying and pasting a material function renders all of the duplicates inputs as not having default values

UE - Rendering Architecture - Materials - May 22, 2019

The top material function was placed in a graph directly. The second was generating by copying the first node. Note that the input pins changed color which indicates that each input on the new modul ...