Dithered LOD transitions sometimes briefly flicker to the next LOD before fading

UE - Graphics Features - Jun 12, 2025

When dithered LOD transitions occur, a brief flash of the next LOD level is first shown on the entire mesh after which the current LOD fades to the next (or previous) LOD. The flashing behavior only ...

Per-object shadow corrupts on Android Vulkan

UE - Platform - Mobile - Jul 2, 2020

Actors on an axis and in multiple cells are not culling

UE - World Creation - Worldbuilding Tools - World Partition - May 12, 2022

Actors on an axis and in multiple cells are not culling as expected. ...

HISM(Hierarchical instance static mesh) has lightmap problem after building lighting

UE - Graphics Features - Aug 5, 2018

HISM has lightmap issues after build lighting ...

Soft Raytracing Shadows are flickering

UE - Graphics Features - Ray Tracing - Feb 18, 2025

[Image Removed][Link Removed] ...

nonstandard bsp additive brushes cause breaking/artifacting on other bsp brushes when colliding

UE - LD & Modeling - Modeling Tools - BSP - May 14, 2015

if a nonstandard additive bsp brush collides with a standard additive bsp brush, the surfaces of the bsps break and artifact, causing numerous holes in the brushes. ...

Draw Line in HUD does not respect alpha < 1.0

UE - Gameplay - May 2, 2016

Draw Line in HUD does not respect alpha < 1.0, instead drawing completely opaque in all circumstances. Regression (No) issue (does) occur in 4.10.4 ...

Dropdown selection box jitters when mouse is moved over top of it on Mac

Tools - Jan 6, 2017

This is a regression as it does not occur in 4.14.3 at CL 3248269 Update chris.wood: I think this might be a wobble caused by floating point errors in SMenuAnchor::Tick() ...

Popping Ribbon UVs

UE - Niagara - Mar 10, 2025

Please see the Additional Link for related UDN information. The UV popping described can be subtle, depending on settings; it's affected by spawn rate and GPU vs CPU. The popping shown in the gif t ...