This is a common crash that has affected more than 170 users since at least 4.15 and occurring into 4.17. Based on one user description and frequent project names, this appears to commonly correla ...
Copy/pasting a child and non-child component in IWCE will not preserve the individual attachment hierarchies of the components. It'll be based on whichever was last selected. If the child was last ...
Event Possessed fires twice even if unpossessed is not called ...
When using the new node " Create Asset (Interface Call)" there is a crash that is occurring that could possibly be due to the fact that no factory node is being set. The crash also occurs with the o ...
Material Parameters aren't unique if the Material Functions has been duplicated, When the parameters are enabled in a Material Instance, one will be disabled on Material Instance close. This is a r ...
when change sequence struct param, the editor is carash. It occurs in the case of using "Sound Wave", but the same problem occurs when "Sound Cue" is used. Attach application log, and crash dump fil ...
Desktop Editor does not transition into VR Mode when the Oculus HMD is worn. The user must manually enter VR Mode using Toolbar buttons / keyboard shortcuts. This issue is only observed when on Ocul ...
Gameplay Tag Re-directories are not updating properly with nodes. Specific nodes include: "Make literal gameplay tag" and Switch on gameplay tag. Versions Tested: 4.15.3 - CL: 3450819 4.16.2 - CL: ...
ARSample from WWDC is crashing when attempting to launch onto an iOS device Originally hit this on an iOS 11 iPad, but it also reproduced on an iOS 10 iPhone 6+ ...
This is a common crash occurring on Mac in 4.15 and 4.16. Users have not provided any additional descriptions. Callstack from LogAssertion failed: Assertion failed: Bitmap.Num() == x * y [File:/Use ...