When setting "draw at desired size" for a widget component to true, the "Draw size" will no longer respond to input. ...
The issue appears to be the type of the input pin on the custom event(or function - both behave the same), under normal circumstances it should allow you to pick the enum from a list on the calling ...
When importing Rhino 'Extrusions' with Datasmith results in extremely dense meshes. A simple box can end up having thousands of vertices. This issue was reported and tested in 4.21 (4.21E0). This ...
Projects with Preferred Landscape Orient set to Left Home Button will still launch on iOS in Right Home Button orientation. ...
The gamemode settings under world override do not save once the project has been saved, closed and reopened. ...
The Ease function's Blend Exp reverts to its default value after closing/reopening the editor. Reproduced in 4.6.1 binary and in Main (CL-2408355). ...
Physics object set to OverlapAll will still collide with the player User Description: The pawn is simply colliding with and causing physics on objects it shouldn't be. To replicate: Set up a new ...
This bug removes foliage from a level when the Component Blueprint is compiled. Switching the Foliage type asset to another component will cause the issue to stop occurring. The Component Blueprint ...
ServerTravel from a map with a GameMode set to Use Seamless Travel and then ServerTravel back from a map without Seamless Travel enabled will crash the editor. Reproduced in 4.7.1 binary and Main ( ...
If a project is packaged with a plugin that contains a custom struct and a function that takes that struct as a parameter, the game will crash when the executable is run. [Link Removed] ...