If disable PCH in Target.cs, an error will occur when building for Android. The log is as follows. LogPlayLevel: Error: D:/Build/Release-4_21_0/Engine/Source/Runtime/VulkanRHI/Private/Android/../Vu ...
The global actor info map is not completely cleared in UReplicationGraph::InitializeForWorld, which can leave stale actor references from the previous level (WorldSettings, and possibly others) afte ...
When Slot animation by AnimMontage and AnimationTrack is done at the same time, the blend result differs from expectation. Probably because if AnimMontage's loop playback by EventTrack is executed, ...
This problem seems to stop at Check in HLSLMaterialTranslator.h. If the same value is entered in MCT_Float and MCT_Float4, it branches to True with IsIdentical, but it seems that a problem has occur ...
Unexpected behaviour with meshes scaled via BP and exported via .fbx (.obj looks to function as expected) Confirmed in 4.22 Main CL 4648854 ...
One of our licensees pointed out this problem. I've tried all the common redirector problems (write / read permission, multiple instances of the editor, renaming the assets, running the commandle ...
Animation metadata doesn't seem to properly support metadata with instanced subobjects, and breaks upon recompile when the data is reserialized. This seems similar to [Link Removed] and the other is ...
When creating an animation montage, it appears that frames can be lost. ...