Context World Partition - Hierarchical Level of Detail (HLOD) system uses custom HLOD Layers to organize large amounts of Static Mesh Actors and generate a single proxy mesh and Material. Problem T ...
Using the "Split Struct Pin" right click option on the rotation pin breaks the functionality of the Transform Bone node in Animation Blueprints NOTE: I noticed the Roll/Pitch/Yaw are in a differen ...
Duplicating an actor that calls a custom event from another actor receives compile error until the node is removed and replaced. ...
If a user opens gameplay debugger ( ' pressed while in PIE), all print string outputs to screen disappear, and will no longer appear during any PIE session until editor is closed and re-opened. Wo ...
Editor crashes when a custom event node is called as a function within a different blueprint in a separate function, then copied and pasted into the event graph of the second blueprint, the executio ...
When using Chinese characters in Blueprints, it will almost always see a crash when saving the project and PIE. This only occurs in the 4.6 release build. It does not occur in Main. Crash Report: ...
When using a touch screen laptop, it is very difficult to drag off the exec of nodes. I was able to drag off of a node 2 times after trying around 25 times. I was using a ComPat touch Screen laptop ...
When pressing play within the blueprint editor, if you use control & z, it'll revert your changes you've made to the blueprint. Which could cause people to lose their progress in their blueprint tem ...
When opening a DM selecting any chunk, even the unfractured mesh, closing the chunk parameters tab and reopening the DM will result in a crash. If that DM is opened and clicked in the viewport it ...
Attempting to upgrade a project from 4.10 to 4.11, or 4.11 to 4.12 with the LightPropagationVolume plugin disabled causes it to crash. Found in converting a 4.10 project to 4.11, and reproduced con ...