Root Motion interpolation is incorrect when use URO

UE - Anim - Runtime - Aug 3, 2018

According to Licensee's report, Root motion is incorrect when use URO. I Investigated, in the case of "Montages Only" become TrailMode in URO. Normally Animation Interpolation has implementation, ...

Morph Targets fail to record through Persona and Sequence Recorder when set via the event graph

UE - Virtual Production - Tools - Take Recorder - Jul 4, 2018

If you have a set of morph targets which are driven when you record with either the recorder in Persona or Sequence Recorder the resultant animation will not contain any values on the curves. In th ...

Unable to create a 'World Soft Object Reference' Variable from the Variables Panel

UE - Framework - Blueprint Editor - Jun 21, 2018

Soft references to World objects (TSoftObjectPtr<UWorld>) cannot be directly created in blueprints. These types work fine in blueprints but cannot be directly created. The reason soft references are ...

Foliage doesn't follow the Landscape which was planted on when level has never been saved

UE - World Creation - Worldbuilding Tools - Foliage - Jun 8, 2018

Once the foliage instances lost the link to Landscape, Reapply tools also doesn't do anything on those foliage ...

Can't disable collision on landscapes

UE - LD & Modeling - Terrain - Landscape - May 14, 2018

Disabling collision on a Landscape doesn't work when using the Collision Preset 'NoCollision'. The Landscape still generates collision on Static and Skeletal meshes. ...

Landscape Spline meshes lose vertex color paint after moving to another level

UE - Graphics Tools - Terrain - Landscape - May 11, 2018

UDN: https://udn.unrealengine.com/questions/432735/%E5%9C%A8%E6%B5%81%E5%85%B3%E5%8D%A1%E4%B8%AD%E6%8F%8F%E7%94%BB%E6%A0%B7%E6%9D%A1%E6%9B%B2%E7%BA%BF%E4%B9%8B%E5%90%8E%E5%A6%82%E6%9E%9C%E6%8A%8A%E ...

SSR can self intersect when occluder found of first ray marshing hit

UE - Graphics Features - May 3, 2018

$title ...

Parameters show up in material instances even if they're not supposed to be exposed

UE - Rendering Architecture - Materials - Feb 28, 2018

In this case, I've added inputs to a material function. That material function input uses a parameter as it's default value. [image: Inline image 1] When referenced in the shader[image: Inline ima ...

Blueprint component lost when reparenting native base class and component name collides

UE - Gameplay - Blueprint Compiler - Feb 26, 2018

Use attached project to skip c++ steps. Follow from step 6. Update: It appears that the same symptoms occur if you simply change the name of an existing subobject, without changing the property/f ...

Unable to locally rotate individual foliage

UE - World Creation - Worldbuilding Tools - Foliage - Jul 14, 2017

Unable to locally rotate individual foliage. This seems to have been a limitation of the foliage tool from it's creation. Licensee Description: I would like to ask if there is any way how to preve ...