Editor crashes when right-clicking in the blank area of the anim blueprint asset picker ...
When maps with Color Correct Regions are streamed into another map have their visibility toggled during runtime, it will cause a memory access violation and crash the editor. ...
A Linear Color Curve Component added into the Content Browser has a listing for Red, Green, Blue and Alpha, but will not allow values to be added to the Alpha graph. Also Reproduced in Main Promota ...
Red and Blue color channels flipped on materials called from HTML5 server ...
There is a mismatch in between the input and output value of vertex colors painted using the "Modeling Mode" vertex painting tool. The example in the licensee's case is that if they wanted a 0.25f v ...
This issue could also be reproduced if the user use the Direct Link Sync or AutoSync feature inside Sketchup, so the user could simple sync and made any adjustment into the color of the material and ...
When attempting to get the vertex color of an instance of of a static mesh that is painted after placing it in the World Viewport. The Editor crashes returning an "Unhandled Exception". The cause o ...
When using a Blendable to render SceneTexture:Scene Color into the Post Process, it appears to render as expected in PIE and Simulate, but when viewed in Standalone, Launch On or a Packaged Game the ...
A subtle yellow tint color shift occurs when Lumen is active due to usage of R11G11B10_Float targets, mostly from r.Lumen.ScreenProbeGather.SpatialFilterProbes where we ping-pong between R11G11B10_F ...
If a user sets the light color with a node (Set Light Color) in blueprints, it will use the exact Hex code that is given. However, if the user uses the world outliner to set the light color of a lig ...