[CrashReport] Assertion failed on Linux: SharedContext.hGLContext in OpenGLLinux.cpp

UE - Platform - Linux - Jun 16, 2017

This is a top community crash occurring on Linux. The two linked CrashGroups have nearly identical callstacks. A log file is attached. Additional information is currently unavailable. Callstack f ...

[CrashReport] UE4Editor_SlateCore!SWindow::IsVisible() [swindow.cpp:1320]

Tools - Oct 12, 2017

This is a trending crash coming out of the 4.18 previews and 4.18.0. The callstack is similar to a Mac crash that was fixed in 4.16.2 - [Link Removed] User Descriptionswas testing 3rd person temp ...

PerInstanceRandom does not work on Instanced Static Meshes spawned at runtime

UE - Graphics Features - Aug 11, 2017

PerInstanceRandom does not provide a random value when the material is being used on an Instanced Static Mesh that is spawned at runtime, the value is always the same. Regression?: Yes This did not ...

[CrashReport] UE4Editor_Core!FText::FText() [text.cpp:194]

Tools - Aug 22, 2017

This is a regular crash occurring in 4.16 and 4.17. The callstack is nearly identical to [Link Removed], which was fixed in 4.15 (different error message though). User DescriptionsImporting Files ...

[CrashReport] Access violation - FLandscapeEditDataInterface::SetAlphaData()

UE - LD & Modeling - Terrain - Landscape - Jul 19, 2017

This is a common crash affecting users in 4.15 and 4.16. This callstack was previously linked to [Link Removed], but that had a specific repro case that was fixed in 4.14. Users are not providing ...

[CrashReport] Crash when painting foliage with a null static mesh

UE - World Creation - Worldbuilding Tools - Foliage - Jun 8, 2017

This is a common crash occurring in the 4.16 release. User DescriptionsThis is the second time that it has vcrashed on me, ans it is really annoying. All I tryed to do was add a grass texure to a ...

[CrashReport] UE4Editor_Engine!UWorld::SetActiveLevelCollection() [world.cpp:6248]

UE - Gameplay - Sep 14, 2017

This is a common crash that has been affecting users since 4.16. It may be unrelated, but a non-crash bug mentioned the same stack in [Link Removed] User DescriptionsI was creating a level and dra ...

GPUCrash - exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

UE - Graphics Features - Oct 26, 2017

This Jira is for the continuation of the "D3D HUNG" crashes which originally spiked in the UE 4.14 release. Some fixes were implemented in 4.16.2 and 4.17.0 which made some improvement to the freque ...

[CrashReport] UE4Editor_LevelEditor!SLevelViewport::BindShowCommands() [slevelviewport.cpp:1429]

Tools - Nov 10, 2017

This is a longstanding but infrequent crash that has occurred since at least 4.16.1. Users have not provided any descriptions of their actions when the crash occurred. The callstack closely matche ...

Collision profiles are reset when blueprint is loaded

UE - Gameplay - Jan 6, 2025

In UE 5.5 (and earlier versions), FCollisionResponse::operator== has incorrect behavior where it will detect that two collision response containers are identical if they have the same number of entr ...