Precision issues with 16-bit Skin Cache shaders.

UE - Rendering - Architecture - Sep 2, 2025

A licensee reported precision issues with position in the gpu skin cache shaders with 16-bit real types enabled. ...

GetStaticRayTracingGeometries doesn't check if mesh has ray tracing disabled

UE - Rendering - Graphics Features - Ray Tracing - Nov 12, 2025

An ensure is hit for static raytracing geometry because skeletal mesh assets that had ray tracing disabled were not handled in: FSkeletalMeshSceneProxy::GetStaticRayTracingGeometries The concurrent ...

OCIO + nDisplay not producing expected output in Disguise

UE - Virtual Production - Rendering - Color - Feb 19, 2026

Based on [Link Removed] OCIO + nDisplay not producing expected output The issue is just that when using UE 5.6 or later the resulting colour looks off compared to what 5.5 and pevious versions wou ...

Pasting nodes into level blueprint crashes editor

UE - Gameplay - Blueprint - Jun 13, 2017

PhAT Editor Crashes Engine when Collision Changed

UE - Simulation - Physics - Jun 25, 2015

When you change a section of a Multi-Convex Collision to Slyph and then Select the other sections, Engine will crash.Shift-selecting deleted convex in physics assets causes crash(From PhAT) Tried to ...

Foliage is removed when erasing with Erase Density set to 1

UE - World Creation - Worldbuilding Tools - Foliage - Aug 19, 2016

I found with a high density of foliage instances, you're able to erase some of them even when Erase Density is set to 1.0 ...

Slate text layout AllowPerCharacterWrapping issue

UE - Editor - UI Systems - Slate - Aug 21, 2025

Customer-reported bug in TextLayout (AllowPerCharacterWrapping): Issue seems tied to bHasTrailingText handling in TextLayout.cpp (~line 694). The remainder handling after wrap inserts an extra break ...

The command r.screenPercentage ## does not work when in VR mode

UE - Platform - XR - Jun 18, 2015

Trying to set the screen percentage does not work when in VR mode. A user used an execute console command to run r.screenPercentage and it worked as expected until the user press Alt+Enter to engage ...

CreateWidget node keeps reference to created widget on output pin

UE - Gameplay - Blueprint - Oct 17, 2017

There was an issue in 4.16 (fixed in CL# 3437205) in which blueprint output pins would hold on to object references until the blueprint was destroyed. It appears that an additional fix may need to b ...