Generated from CrashReporter ...
Vector addition wildcard does not cast from integer to float (double-precision) when split apart vector pin is utilized. You can also utilize a Vector2D to get the same results. Repro Rate: 3/3 Te ...
Using a Landscape BP brush in a WP map causes SCC validation to fail: [2022.05.13-09.04.47:880][473]SourceControl: Error: Changelist validation failed! [2022.05.13-09.04.47:881][473]SourceControl: ...
Occurs 5/5 times Data Validation is not detecting soft references correctly in the TPS template. Regression does occur as tested in //UE4/Release-4.27 @ CL 1831986 EGL Live. ...
Creating a Packed Level Instance from an asset with a negative Scale Transform inverts normals. Using Create Level Instance will not cause this to occur. ...
Reported by licensee: [Link Removed] In UE4, we used Multiply_Vector2DFloat as the underlying function for this operation. In UE5, we're relying on promotable operators to the work. However, that o ...
when trying to replace a Material Function instance, with another instance, as the base color of a material within the Material Graph, the editor crashes with the following error:Assertion failed: ...
The console command bugscreenshot doesn't work correctly in stand alone or packaged games. It screenshots the UI and leaves the rest transparent. This is different behavior from PIE, New PIE, or jus ...
Licensee reports that merging two static meshes results in any sockets disappearing in the resultant merged mesh. "essentially I want to "hard code" the materials and sockets to the static meshes s ...
If Oculus and Oculus 2 are listed to package for Oculus Mobile device the 3D web viewer only shows a white screen. This only occurs when the package is playing on the device itself. ...